A couple of raw sculpts from a personal sideproject. The zombies are sculpted in 3dCoat and the clothes are made with Marvelous Designer. This is what they look like before retopology, texturing and normal baking in Substance Painter. Basically the workflow goes something like this:

  1. High-poly sculpt in 3dCoat or Zbrush

  2. Retopology in 3dCoat, Zbrush or Houdini depending on the mood.

  3. UV-unwrapping

  4. Texturing & detail baking in Substance painter

  5. Shader creation in Unreal or Unity or Cinema 4D depending on the scope of the project.