The workflow has been diverse! The beddings were 3d-modeled in Marvelous Designer + Zbrush or 3d-scanned with an Artec 3d Eva Scanner and later retopologized in Houdini. The headboard and bed was 3d-modeled in Cinema 4d. Material maps such as Albedo, Roughness, Normals and Metallicness was captured with a 3d scan after which shaders were built in Unreal Engine.
Creating advanced shaders to capture the lifelike qualities of complex materials